Autodesk is looking for a Lead Developer, Character Animation:
Lead the design of new animation features for future releases of Maya. This includes working closely with Product Designers to define the desired behavior, and with other developers to produce reliable estimates of the effort required to implement each feature. Interact with customers as needed to understand their needs and communicate the animation direction & vision. Primarily responsible for developing high quality, stable code for use in products and solutions for customers.
Autodesk is a well-known company and Maya is a well-known and frequently-used tool, so this is an opportunity to work on visible software that will be used. Maybe not by your grandma or your friends, depending on who your friends are, but by serious companies looking to do animation for films and video games. Autodesk makes a point of calling out “Fortune Magazine’s Most Admired Companies for 2007” and “Baseline Magazine’s Fastest Growing Software Companies” awards, but they seem to have a reputation of being a reasonable place to work, if possibly lacking in innovation.
Autodesk is not a small company, with 7000 employees, so you may end up being a cog in a big machine. And they’re either off their game or hit by the economy, being down 30% since the beginning of the year. They also don’t say much about the compensation or the process, let alone the location. The role and technology could possibly use further definition as well.
Not everyone wants to develop in C or work for a company of Autodesk’s size. The location seems to be over by George Brown at King/Jarvis, which won’t be ideal for many although it’s not too far off the subway line.
If you’re the sort of person who wants to develop animation tools in C, there aren’t many bigger games in town, so you might want to hop to it.